Allison Kuklinski
VIS 201 Presentation
Topic: Digital Cinema
I. Brief Description of Digital Cinema
-“Digital film, paintings, image processing & compositing and 2D & 3D animation combined
together.” - Lev Manovich
-Other thinker's definition
-Digital cinema has only been around for about 15 years
-It is using a different idea of the cinematic screen
-Returning the repressed form of cinema, the role of the manual construction of images
II. Evaluating/Analyzing the Work
How is digital cinema different from traditional cinema? What is special about digital cinema?
1) How it's Made - Editing
-Soft cinema constructs its stories by putting together visual bits and pieces that are drawn from an ever expanding database
-Soft cinema constructs its stories by putting together visual bits and pieces that are drawn from an ever expanding database
-Think of it like architecture
Andreas Angelidakis's "Tetris Moutain" |
-This differs from traditional cinema because it uses a different process to create the resulting
aesthetics (software)
-Traditional cinema doesn’t consist of a database to configure the final product, it only uses the
sequences of shots filmed and editing techniques on a computer
-Also, traditional cinema can’t configure a different story every time
2) Content
a) Screen (appearance of the film)
-Multiple screens or co-present windows vs. traditional one window frame
-Windows on screen mix content of a clip and its 'formal' properties
a) Screen (appearance of the film)
-Multiple screens or co-present windows vs. traditional one window frame
-Windows on screen mix content of a clip and its 'formal' properties
"Absences" |
"Mission to Earth" |
"Texas" |
VS.
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A traditional movie screen |
b) Narrative
-Difference in shot sequence and story line
-Monotone voiceover
-The ends are left sort of ambiguous and there’s not too much of a traditional structure
c) How it's experienced by the viewer
-The viewer experiences intentional discontinuity editing
-Home-video aspect to it, looking like it's filmed by a handheld camera as it's shaky
-Relates to the aim of the constructedness feel of the film, emphasizing the craft of filmmaking and mechanical
III. My Viewpoint/Argument
-Looking at Digital Cinema's relation to reality
-Subjectivity and consciousness have to do with the state of being
-Influenced by Piet Mondrian (Early 20th Century Dutch artist)
-So my opinion or theory is that Manovich is exploiting Digital Cinema’s new form and concepts to convey our evolving state of being
-Subjectivity and consciousness have to do with the state of being
-Influenced by Piet Mondrian (Early 20th Century Dutch artist)
Piet Mondrian using De Stijl art |
-In other words, he constantly recognizes the constructedness of the films and shows off the new use of software and digital cinematic advances, essentially relating it to what we’ve done as humans and how we keep evolving from our current state of being
Works Cited:
Baetens, Jan. "Soft Cinema. Navigating the Database." Image & Narrative. Web. 1 Nov. 2005. <http://www.imageandnarrative.be/inarchive/surrealism/manovich.htm>
Hannon, Julie. "Hip to Be Square." Carnegie Magazine 1 July 2008. Print.
Manovich, Lev, and Andreas Kratky. Soft Cinema: Navigating the Database. Cambridge: MIT, 2005. Print.
Manovich, Lev. "Form." Soft Cinema: Ambient Narrative. Web. 3 Nov. 2014. <http://softcinema.net/form.htm>.
Soft Cinema: Navigating the Database (Texas, Mission to Earth, Absences). The MIT Press, 2005. DVD.